﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PhysicsLayer
{
    public const int Default = 0;
    public const int Player = 8;
    public const int Floor = 9;
    public const int Text = 10;
    public const int Board = 11;
    public const int DroppedText = 12;
    public const int Decoder = 14;
}
